Thursday, February 21, 2013

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Official Patch Notes

GAMEPLAY
- Dark Seer: Fixed Wall of Replica illusion creation timing (affects instantly dying illusions mainly).
- Dragon Knight: Fixed Elder Dragon Form not splashing on siege units.
- Enchantress: Fixed being unable to be healed by Nature's Attendants if you are sleeping.
- Enchantress: Fixed Impetus not being castable on Magic Immune enemies (still does no damage if immune on impact).
- Gyrocopter: Homing Missile now starts 150 units in front him.
- Huskar: Fixed Life Break not properly dispelling buffs on you when cast.
- Lich: Fixed Chainfrost not working with Refresher.
- Phantom Lancer: Fixed not reproducing his abilities (including stat bonuses) correctly on his Dopplewalked illusion.
- Phantom Lancer: Fixed Dopplewalked illusions never Juxtaposing.
- Shadow Shaman: Fixed Mass Serpent Wards having no cast point.
- Silencer: Fixed Illusions stealing intelligence.
- Spiritbreaker: Fixed case where he could interrupt his Charge by previously having given an attack order to his target.
- Templar Assassin: Fixed Psionic Trap's nearby detonate ability not always working if the trap is too far.
- Undying: Zombies now correctly disable Blink Dagger.
- Venomancer: Fixed Poison Sting duration not increasing per level.
- Visage: Fixed Familiars agroing neutrals when flying over them.
- Wisp: Fixed his Spirits dying if he gets cycloned or purged.
- Wisp: Fixed Tether targeting magic immune allies.
- Witch Doctor: Fixed Paralyzing Casks not bouncing between Magic Immune enemies (doesn't stun them, but doesn't cause the bouncing to end prematurely).
- Witch Doctor: Fixed Death Ward not bouncing on magic immune enemies.
- Fixed heroes being able to get stuck on each other in rare cases.
- Fixed neutrals seeing and killing other sentry wards (as well as other non-attacking ward-type units).
- Fixed Arcane Boots and Mekansm being unable to affected allied invulnerable units.
- Fixed Orb of Venom doing lethal damage.
- Fixed Neutral Gnoll's poison attack doing lethal damage.
- Fixed Vladmir's Offering applying the aura when the owning unit is dead.

UI
- Movement speed on the HUD is now written as a total rather than two seperate numbers.
- Fixed Disabled Tranquil Boots movement speed.
- Updated Tranquil boots disabled icon.
- If you miss the queue for Diretide and accept a requeue, you will be put back in the Diretide queue.
- Adding chat bubble visualization of your current mic volume,kabod gold.
- Voice Threshold and Mute Cobroadcasters settings should now persist when the game is restarted.

AUDIO
- Added voice auto-gain. All voices are now brought up to a normal level. Turning off microphone boost in Windows settings is recommended.
- Reduced the delay on voice transmission.
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Player Housing should be open world i.e StarWars Galaxy housing, so that players can stumble upon your community, shops, or housesout in the wild,and you have that novelty of checking out a town you havent found before. If theres specific Merchants the players have set up, people will mark the towns down and come back later for whatever reason, making them building blocks of a trade route which could easily pop up between player built towns, shops,9 dragon gold, and whatever else.

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Thursday, February 7, 2013

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I liked Axis and DnD but i will admit i was not a huge RPG fan at that time.My table top gaming consisted of monopoly,horse racing,clue,Yahtzee and Risk :).

DnD however always intrigued me,it was the reason i began looking at rpg's like Ultima and Wizardry,rappelz gold,Might n Magic.

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What put DnD on the map was that 90% of the games were all using their DIE formula,be it 1/2/3/6 sided dice.Axis imo was more notable for it's figurines.

What i noticed back in the day was that as soon as the internet became popular ,board games died off fast.At that same time Hasbro was sued for trying to create a monopoly on board game pricing and of course lost to the USA government.

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Hasbro also owned Axis and Allies at one time as well.

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Guild Wars 2 Winters Day: Winter Wonderland Jump Puzzle Guide!

Whats up gamers im your host Zach Sharpes here with my guide for Guild Wars 2s Winter Wonderland Jump Puzzle that debut in the Winders Day event patch that will last till the 3rd of January 2013. In this guide I will walk you through the puzzle and give you tips along the way to make your trip through it as efficient as possible,Dragon Nest gold,buy C9 gold!


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Thanks for watching!
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