Thursday, February 21, 2013

kabod gold Official Patch Notes

Official Patch Notes

GAMEPLAY
- Dark Seer: Fixed Wall of Replica illusion creation timing (affects instantly dying illusions mainly).
- Dragon Knight: Fixed Elder Dragon Form not splashing on siege units.
- Enchantress: Fixed being unable to be healed by Nature's Attendants if you are sleeping.
- Enchantress: Fixed Impetus not being castable on Magic Immune enemies (still does no damage if immune on impact).
- Gyrocopter: Homing Missile now starts 150 units in front him.
- Huskar: Fixed Life Break not properly dispelling buffs on you when cast.
- Lich: Fixed Chainfrost not working with Refresher.
- Phantom Lancer: Fixed not reproducing his abilities (including stat bonuses) correctly on his Dopplewalked illusion.
- Phantom Lancer: Fixed Dopplewalked illusions never Juxtaposing.
- Shadow Shaman: Fixed Mass Serpent Wards having no cast point.
- Silencer: Fixed Illusions stealing intelligence.
- Spiritbreaker: Fixed case where he could interrupt his Charge by previously having given an attack order to his target.
- Templar Assassin: Fixed Psionic Trap's nearby detonate ability not always working if the trap is too far.
- Undying: Zombies now correctly disable Blink Dagger.
- Venomancer: Fixed Poison Sting duration not increasing per level.
- Visage: Fixed Familiars agroing neutrals when flying over them.
- Wisp: Fixed his Spirits dying if he gets cycloned or purged.
- Wisp: Fixed Tether targeting magic immune allies.
- Witch Doctor: Fixed Paralyzing Casks not bouncing between Magic Immune enemies (doesn't stun them, but doesn't cause the bouncing to end prematurely).
- Witch Doctor: Fixed Death Ward not bouncing on magic immune enemies.
- Fixed heroes being able to get stuck on each other in rare cases.
- Fixed neutrals seeing and killing other sentry wards (as well as other non-attacking ward-type units).
- Fixed Arcane Boots and Mekansm being unable to affected allied invulnerable units.
- Fixed Orb of Venom doing lethal damage.
- Fixed Neutral Gnoll's poison attack doing lethal damage.
- Fixed Vladmir's Offering applying the aura when the owning unit is dead.

UI
- Movement speed on the HUD is now written as a total rather than two seperate numbers.
- Fixed Disabled Tranquil Boots movement speed.
- Updated Tranquil boots disabled icon.
- If you miss the queue for Diretide and accept a requeue, you will be put back in the Diretide queue.
- Adding chat bubble visualization of your current mic volume,kabod gold.
- Voice Threshold and Mute Cobroadcasters settings should now persist when the game is restarted.

AUDIO
- Added voice auto-gain. All voices are now brought up to a normal level. Turning off microphone boost in Windows settings is recommended.
- Reduced the delay on voice transmission.
Related articles:

9 dragon gold GAME FACE Tera Argon Queen Update, RIFT Player Housing, Dino Storm, and GW2 Dancing -

writes:

Player Housing should be open world i.e StarWars Galaxy housing, so that players can stumble upon your community, shops, or housesout in the wild,and you have that novelty of checking out a town you havent found before. If theres specific Merchants the players have set up, people will mark the towns down and come back later for whatever reason, making them building blocks of a trade route which could easily pop up between player built towns, shops,9 dragon gold, and whatever else.

Instanced Player Housing works because its finally getting back into the housing, I just hope Devs will see how much players love housing and how much they could expand on it and accual do.

Thu Aug 23 2012 12:04PM
Related articles:

aion gold cheap Today

Thread- 7525threadsfoundOriginatedPostsViewsLastPostForum
Today
8:42PM
10Today 8:42PM
by
»
Today
5:17PM
15559Today 10:11PM
by
»
Today
5:00PM
1325Today 5:00PM
by
»
Today
2:32PM
4218Today 5:20PM
by
»
Today
1:50PM
10Today 1:50PM
by
»,aion gold cheap;
Today
12:53PM
10Today 12:53PM
by
»
Today
12:09PM
6532Today 1:51PM
by
»
Today
10:35AM
186Today 10:35AM
by
»
Today
10:29AM
32540Today 9:07PM
by
»
Today
9:15AM
28757Today 9:06PM
by
»
Today
8:29AM
12500Today 5:06PM
by
»
Today
8:22AM
3271Today 7:54PM
by
»
Today
7:49AM
4277Today 11:49AM
by
»
Today
6:45AM
20546Today 8:14PM
by
»
1/6/13
7:26PM
321503Today 9:09PM
by
»
1/6/13
7:15PM
31942Today 10:17PM
by
»
1/5/13
7:18PM
201437Today 9:55AM
by
»
1/4/13
6:23PM
2523441/6/13 1:19PM
by
»
1/4/13
6:19PM
151323Today 10:40AM
by
»
1/4/13
11:28AM
125931/6/13 3:57AM
by
»
Related articles:

buy guild wars 2 gold dofus kamas shop Alganon (ALG) Ratings - MMORPG.co

writes:Despite all the bad talk about this tittle and the bit of bad luck. Its a fun game to play with a few friends. Now ppl talk about all these bugs and glitches and performance issues.. well ive yet to encounter one and so goes the same with my wife and my two other friends i play the game with,dofus kamas shop. Over all its fun and enjoyable game with good potential despite the trendy h8 fad this title seems to carry around with it. If i actaully did listen to others ppl opinions i guess id be missing out on all the fun Alganon has to offer. Its F2p up to lvl 30 after that a lowly 19$ one time payment is required to get past the lvl 30 cap,buy guild wars 2 gold. I receomend giving this game a try if you dont like it you dont have to pay for it upon reaching lvl 30. Wed Oct 20 2010 7:32AM

Related articles:
Related articles:

Thursday, February 7, 2013

where to buy aion money

writes:Lots of problems were identified with GW2 during beta, but the game was released without correcting the majority of the problems. In fact some of them still exist. The game concentrates heavily on special events with tie-ins to the cash shop, and little time fixing game problems.Beware the tooltips on skills, abilities, items, etc. What the tooltip says is not always what it actually does and in a lot of cases, it doesn't do what the tooltip says at all. The company seems to little, if any, testing prior to adding new content. For example, a crafting recipe was added during a recent event,aion money. When released, if you used the item you didn't even get the recipe you were supposed to. Testing that would've taken no more than seconds to do, but it took several days to correct the problem. If that wasn't bad enough, the items crafted from the recipe don't work per the tooltip either.The gsme gets far too much credit for innovation when most of the things in the game have been done before on this or that game. They may be the first to combine different aspects, but that really isn't innovation, but conglomeration.The game made lots of promises to Guild Wars fans/players, but it seems that a lot of that was just hot air.Overall, instead of taking what was good about Guild Wars and expanding on it, I think they took a step backwards. Content suffered at the cost of making a "prettier" looking game. Mon Jan 07 2013 1:19AM
Related articles:

where to buy rappelz gold

I liked Axis and DnD but i will admit i was not a huge RPG fan at that time.My table top gaming consisted of monopoly,horse racing,clue,Yahtzee and Risk :).

DnD however always intrigued me,it was the reason i began looking at rpg's like Ultima and Wizardry,rappelz gold,Might n Magic.

However the simple board game idea was not fun because it relied on getting people together.So instead i enjoyed the early wave of single player games,mostly first person shooters.

IMO ,well actually not even an opinion but the majority of MMO players right now,were not even around or old enough to enjoy Dnd or those other games.

What put DnD on the map was that 90% of the games were all using their DIE formula,be it 1/2/3/6 sided dice.Axis imo was more notable for it's figurines.

What i noticed back in the day was that as soon as the internet became popular ,board games died off fast.At that same time Hasbro was sued for trying to create a monopoly on board game pricing and of course lost to the USA government.

Of course no surprise guess who owns DnD?Hasbro has tried to gain copyrights on the entire board game industry,they try every year over and over to claim the right to anyone using a board for a game.After they were sued the yhired some of the biggest lawyers in the US.

Hasbro also owned Axis and Allies at one time as well.

It is actually VERY sad when you see an obvious monopoly like Hasbro ,they even have their hands on that unknown Littel Green Things.Hasbro btw owns TSR aka Wizards of the Coast.

Related articles:

where to buy buy C9 gold

Guild Wars 2 Winters Day: Winter Wonderland Jump Puzzle Guide!

Whats up gamers im your host Zach Sharpes here with my guide for Guild Wars 2s Winter Wonderland Jump Puzzle that debut in the Winders Day event patch that will last till the 3rd of January 2013. In this guide I will walk you through the puzzle and give you tips along the way to make your trip through it as efficient as possible,Dragon Nest gold,buy C9 gold!


Become A Fan On Facebook -
Follow And Tweet At Us On Twitter -
Subscribe To Us On Youtube -

Follow Us On G2PO -


Thanks for watching!
Zach Sharpes

Related articles: Related articles:

where to buy buy diablo 3 gold items

A free online game service provided by the Korea Creative Contents Agency (KOCCA)

gamengame.com is your one-stop portal to service you the latest free beta games and give you related information to our global users.Upon finalizing each beta program, our listed games are expected to become available as the fee-based servicesto global users. You can also visit each game company's web site to learn more about how to participate in upcomingpromotional events and tournaments and how to earn a chance to win great prizes.

Just choose and access your favorite game(s) from the gameNgame.com for free! And check out descriptions and trailers of each available game.


You can choose as many games as you want from our game list to beginexperiencing the wide range of genres of online games. During your game play, we'd really appreciate your frequent feedback on
how to improve our product(s) so that each game company can deliver better quality games,buy diablo 3 gold items.

Our services cover a wide variety of game genres, including MMORPG-based 2D Fantasy and 3D Martial Arts,Simulation, Sports, Casual, and much more. Currently, these games are accessible only through the gameNgame.com web site.


gameNgame.com's game list

1. NINE DRAGONS

Nine Dragons is the first authentic martial arts MMORPG game that gameNgame.com services.The authentic Chinese geography helps bring 9Dragons playersinto an immersive and valued gamingexperience.

Just click the image to be a Kung-Fu Fighter!

2. FASHION DREAM


Fashion Dream is a clothing and fashion simulation game. Filled 2D browser based MMO that lets its players assume the role of a shop owner, who must tailor her way to become a legendary designer.

Click the image to be a fashionista!

3. KNIGHT STORY

Related articles:

Monday, February 4, 2013

where to buy gaia gold

Issue 13 (named )for City of Heroes / Villains is on its way and will probably go live in the next two weeks. It's an interesting issue for a number of reasons - some of the new content is interesting, like Day Jobs - but mostly because I13 tries to fix a number of systems within CoH/Vthat weren't working particularly well - the Epic Power Pools (for both sides) and PvP.

After a ton of data mining, powers by removing those powers few people took and replacing them with new powers that were seen as being more useful. Overpowered EPPs were nerfed (and there were some must have EPPs because they were so good,gaia gold, so this move was hardly unreasonable). Of course, outrage ensued, people hated having powers taken away from them or having their powers nerfed, DOOOOOOOMabounded and the devs have gone back a little bit and in the EPPs, so that there are more options in the EPPs at I13. Ihaven't kept track of the nerfs, but it is unlikely that there will be too many roll backs of them.

Given that the EPPs on both sides had their under- and over-performing stars, they did need attention. Complaints about them have existed pretty much since launch. However it was interesting to see that every niche, every under-used EPPhad its defenders willing to crash the boards and demand that the changes not occur because they might impact on a very small proportion of the player base even though they could benefit a much larger group.

Which, conveniently, leads us to the PvPchanges. PvP in CoH has been a long running joke - the standard reply to pretty much any comment about PvPoutside of the PvPforums is "lol PvP". Some Archetypes are relentlessly better in CoH/VPvPthan others and the most common experiences players have on entering PvPzones is getting two-shotted by a Stalker (stealth class with massive burst damage, especially at lower levels)or getting steamrolled by a team on the other side. One of the appeals of CoH/V's PvPis its speed - travel powers make it incredibly easy to zip in and fire an attack (from range, preferably) before the target even knows you are there, or even zip off if it looks like the fight is lost. Another issue was that status effects such as stun or immobilise were binary - they were either on or they had no effect - so it was possible for some characters to avoid any lock down despite having numerous effects applied, while other characters would be locked down in seconds and have no way to respond.

I13 contains down to changing the very basics of how CoH/Vcombat and powers work. Status effects (even healing)are now subject to diminishing returns. Protection against negative status effects have been increased across the board. Travel power suppression has been increased, although a number of things have been implemented to try to keep characters moving at speed. And so on - the short of it is that PvPin CoH/Vis an entirely separate system to PvE.

I13 certainly has been successful in starting up discussions...

I13 certainly has been successful in starting up discussions...

As would be expected, PvPplayers exploded at the news of these changes. Long arguments going back into closed beta have taken up a lot of Castle's (the Powers Guy, aka Floyd Grubb)time. Community manager Lighthouse (Alex von Minden)made the fairly common sense statement that the dev team had expected that and got raked over the internal and external coals for it. (Some believe that it was this comment that led to LH a week later - if he was fired, it was unusual for him to be given a farewell post; if he was resigning, he wouldn't have been allowed to give just a week's notice without a lot of internal agreement; most likely he was already going and, in the panic of trying to tie up all the loose ends he posted something that he normally wouldn't have). However, it is disingenuous to believe that the devs didn't think they would probably lose the majority of their existing dedicated PvPplayers due to the changes. The changes are just too big to keep them if they currently like the state of CoH/V PvP.

So, why change these systems at all?Simply because they aren't working to attract enough players to keep them viable. CoH/Vwants to build up its PvPside - I'm sure NCsoft is strongly encouraging that they go and develop that aspect of the title - but it can't because PvPexisted in a ghetto within CoH/V. It wouldn't be worth spending the time developing specialist PvPcontent when the vast majority of players wouldn't touch it. As for EPPs, players have been wanting more balance between hero and villains in this area for a long time. Both systems weren't working correctly and were only catering to a niche.

However, the reality is that every change costs players, especially at CoH/V's stage of life. It is being done at the right time - if you want another superhero MMOtitle to play, - but I wonder that even if the changes made CoH/V's PvP the best of any MMO and made the EPPs both incredibly well balanced if it would attract enough new players to counter-act any player loss. People play CoH/Vpredominantly as PvEgame, with PvPbeing a very optional sideline. On top of this, the PvPchanges make the gameplay even further away from standard CoH/Vgameplay, so you'll have to learn how to play PvPin a completely different fashion to how PvEoperates. When you cross that line, your powers no longer work the same way, which means that one large barrier to engaging in PvP(i.e. fast travel powers, fights over before you know it) is replaced by another one.

In many ways Ithink the devs of CoH/Vare trapped - they want to take the game in dramatic new directions (Castle saying that CoH/Vhas is a pretty dramatic kiss-off to the title he works on) but the player base wants more of what they already have, only better. The devs are more likely to grow the player base by delivering high quality more-of-the-same - what is the Architect system other than a build-your-own PvE construction kit? - rather than trying to fix mistakes that have been around for nearly 5 years. Adding new powers to EPPs rather than taking them away would have also seemed like the logical path to take (and the devs eventually got there), while doing much to PvPother than recognising it is a self-sustaining niche is probably a waste of resources that isn't going to make people happy (either PvPers or PvEers or those who straddle the points in between).

Can you teach an old MMOG new tricks, or even just fix their bad tricks with new ones?Not without upsetting all the players who like the bad tricks and opening the door to the competition who already exceed you in those areas. It doesn't mean you shouldn't do it, but there aren't too many success stories (in fact, I can think of none) especially where direct competition for the MMO exists.

As a side note - Ithink the PvPchanges are how Castle would have pretty much all combat powers function if he could go back in time and start from scratch. Diminishing returns, rather than additive benefits, would probably reduce the gap between min/maxed characters and more casual builds. However, a change that dramatic would probably only be exceeded by so would be extremely unlikely to ever happen. (That said, , so that door is slightly open...)

Related articles:

where to buy Second Life Linden

Thread,Second Life Linden- 27threadsfoundAuthorPostsViewsLastPost

1/2/136:59AM
1721/2/136:59AM
by

12/19/1212:09AM
18712/19/1212:09AM
by

12/18/123:28AM
15812/18/123:28AM
by

11/29/124:20PM
211612/1/125:05AM
by

12/1/1212:23AM
212012/1/1212:27AM
by

10/30/1210:17PM
723511/27/1211:20PM
by

10/25/122:26PM
1431411/27/126:17PM
by

7/11/1212:48AM
12101311/8/124:16PM
by

10/9/1212:20AM
328010/30/1210:14PM
by

10/30/128:35PM
220310/30/128:39PM
by

8/22/1212:56AM
1031910/26/1211:08AM
by

10/25/127:40PM
410110/25/1211:34PM
by

10/19/126:47PM
928410/22/123:52PM
by

9/1/1211:51AM
226110/4/129:15AM
by

9/24/1210:41AM
2729/24/121:42PM
by

9/5/125:42PM
22539/5/125:50PM
by

8/14/122:39PM
11558/14/122:39PM
by

7/18/1212:46AM
33298/5/1211:35PM
by

7/5/127:26PM
11437/5/127:26PM
by

5/23/124:04PM
77746/14/124:50PM
by
Related articles:

where to buy c9 online gold

The Elder Scrolls Online site has been updated with a new article featuring a look at the dreugh. The dreugh are formidable opponents that fans of TES will recognize from earlier games in the series. In TESO, dreugh will be encountered in the Stonefalls region.

The dreugh have two distinct morphologies: The Water Dreugh and the Land Dreugh,c9 online gold. Dreugh evolve into Land Dreugh at a period in their lifecycle called Karvinasim, where they grow legs and spend about a year on dry land. Dreugh are primarily found in the eastern areas of Tamriel, but can likely also be found anywhere coastal. Land Dreugh can be found as far inland as Cyrodiil.

Read more about the creative process behind the monster's creation on site.

Related articles:

where to buy buy tera gold

Evony is a browser-based RTS game reminiscent of the Civilization series. Players begin as civilians with certain resource allotments and a small population. As in many strategy games, it is the player's job to expand, research, build armies, and collect resources,buy tera gold. Players must then interact with neighbors, attack and sack other cities, or engage in diplomacy. The game is persistent and continues while the player is logged out, so upon login players may find themselves attacked, robbed, or worse. There are limited quests available for new players, who find themselves given seven days' of protection from attack upon account creation, but beyond this is pure strategy gameplay.


The game is free to play in its most basic form, but real money is charged via the item shop for many features, including the ability to chat with other players.

Related articles: