writes:Lots of problems were identified with GW2 during beta, but the game was released without correcting the majority of the problems. In fact some of them still exist. The game concentrates heavily on special events with tie-ins to the cash shop, and little time fixing game problems.Beware the tooltips on skills, abilities, items, etc. What the tooltip says is not always what it actually does and in a lot of cases, it doesn't do what the tooltip says at all. The company seems to little, if any, testing prior to adding new content. For example, a crafting recipe was added during a recent event,aion money. When released, if you used the item you didn't even get the recipe you were supposed to. Testing that would've taken no more than seconds to do, but it took several days to correct the problem. If that wasn't bad enough, the items crafted from the recipe don't work per the tooltip either.The gsme gets far too much credit for innovation when most of the things in the game have been done before on this or that game. They may be the first to combine different aspects, but that really isn't innovation, but conglomeration.The game made lots of promises to Guild Wars fans/players, but it seems that a lot of that was just hot air.Overall, instead of taking what was good about Guild Wars and expanding on it, I think they took a step backwards. Content suffered at the cost of making a "prettier" looking game. Mon Jan 07 2013 1:19AM
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