Friday, March 29, 2013

rs gold Black Prophecy DOA - I am not convinced

Originally posted by Curricular
Originally posted by dsmart

First of all, I've developed 14 games. None of them were vaporware - so why do you assume that GCO is? That's just pure rubbish.

It is still very much in development. The reason there isn't much news on it is because, well, I dunno - maybe we're, you know, BUSY working on it?

Apart from that, we're also working on which comes out first (2012), with GCO to follow in the 2013-14 timeframe.

And of course, Line Of Defense also has a space combat component; though not as extensive as the one in GCO (which is a more hardcore game since it is a direct derivative of Battlecruiser & Universal Combat series.

The only simiiarity between GCO, Jumpgate Evolution and Elite4 is that GCO will be made. The others are already dead. And if the recent DOA that was Black Prophecy is anything to go by, not everyone is cut out for making space combat games.

I think you mis-read my post. I hope GCO doesnt become vapour-ware,rs gold, I am very much looking forward to its release!! I am glad it is currently working on it and will of corse play line of defense next year whilst waiting for you to release GCO.

As far as Jumpgate Evolution goes, I understand there will be a public press release very soon, with regard to both Jumpgate and Jumpgate Evolution

and Elite.. I know Frontier Developments are exceptionally busy at the moment, I am not sure if you attended gamescom, but they have 2 new title releasing through 2011. Fronier Developments employ over 200 people and are looking for even more staff for other projects. If i remember correctly DB stated he would be developing some of the technology used in the upcomming The Outsider in Elite 4.

Black Prophecy DOA - I am not convinced

Actually I wasn't only replying to just you. I just combined everything into one, while making some clear points.

Braben has "threatened" Elite4 for almost ten (?) years now. I don't believe that it will ever be made because the core audience is not large enough to sustain it. The team sizes, overhead, dev costs etc all contribute toward whether a game is made or not.

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rs 2013 gold ArenaNet

Halloween is just around the corner, and ArenaNet always has something planned as we found out with the original Guild Wars.In the original game, we got to hang out with a crazy being known as the Mad King Thorn (something returning this year in Guild Wars 2).We would be rewarded for playing his games with neat masks and delicious consumables.


Like every year before, ArenaNet announced that a Halloween contest would be held, to help kick off the holiday in Guild Wars 2.Normally it’s an art contest, leaving a lot of room for fans to do what they want, but things are a little different this year.ArenaNet has announced that their contest will require players and fans to create a diorama.

I’d like to go ahead and switch things up a bit this week, and help you all go through a brainstorming process of what you could do for your entry.Let’s start off with detailing what a diorama is.A simple explanation is creating a scene at a miniature scale.It’s that simple.The second part is that it must combine the themes of Halloween and Guild Wars 2.There aren’t any rules that limit what we can use to create the dioramas, so let me give you some sweet ideas.

The artists out there probably have already thought of Sculpey as their medium of choice.No big surprise there.Sculpey is a neat type of clay that comes in different colors, and can bebakedin a home oven.Sculpey is pretty easy to use and can be found in just about any Wal-Mart.I think the first time I used Sculpey was in the third grade.However, there is a slight catch.Even though Sculpey is easy to use, it requires a bit of skill to make a sculpture look good.Now I may be great with a pencil and paper, but I suck at sculpting!


If I were to sculpt a pumpkin, it would look like this.

If you can’t sculpt, maybe you can build… with LEGO!That’s right, LEGO could be the answer.If you’re like me, and a bit weird, you kept all those bricks from when you were a kid.Many of the pieces from the past featured fantasy themes, so armor, swords, and shields are actually pretty easy to find.Making a mini-fig to look the part is easy, now you just need some bricks.You can use LEGOs to build a cool looking environment.They are easy to use, and easy to obtain.Just don’t go around stealing them from kids!


Fantasy LEGO sets have armor, weapons, skeletons, and even ghosts!

Making something look awesome is usually a main goal for many who try to win a contest.But there are many different types of awesome.Sure you might make a diorama so detailed that it wows the judges or you can make them laugh so hard that they throw up.This next idea is easy to execute, and really opens up creativity.Simply dress you and your friends in costume to represent your favorite characters, or you could just play all the parts.Take pictures of the characters doing crazy and hilarious poses individually.Print the pictures and cut out the characters.Once you have them cut out, create some sort of stand so that the pictures can stand up.Now arrange the characters to create your funny scene.By sure to space everything out and layer your pictures for a 3D effect.

You could do the same for background elements, or just make one using some poster board.Need some props?Go and find some action figure accessories, or furniture from a doll house.Simple, easy, and it can capture the fun spirit of Halloween.


Here's a Charr mask to get you started. You're welcome.

Instead of using real people,rs 2013 gold, you could take screenshots of your characters. It may not be as funny, but we all don’t have friends that are willing to be part of our humiliating projects.

These three options each require a certain level of skill, but all leave lots of room for creativity.I hope I was able to help you figure out what you’ll be doing for the contest.Some of you may like these ideas, and others may think of them as what not to do.Either way, I hope it helps.In the end you need to do what you feel lets you expressyourpassion for Guild Wars 2.So to the drawing boards everyone: time to show ArenaNet what you’re made of!

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rs 2007 gold cheap I have acquired 2 recipes that I cannot craft (yes i have all the ingredients and

Originally posted by milwal

Thx for the Heads Up OP nice guide..

I am currently a Herbalist (or weed maker as some like to say:)

One question that nobody can answer in game or out (incl even GM) is as follows:

I have acquired 2 recipes that I cannot craft (yes i have all the ingredients and space in backpack before u ask)

The recipes state "A Workshop is required" so i ignore that part and try and craft anyways, so next it comes up saying in red across screen "You need to be at or close to an enhanced Herbalist Counter or similar Workshop of same grade" well try finding a Workshop or Counter nowhere to be found although there is a mention in the Market dropdown list of a "Workshop" Me dont thinks that this has been implimented into the game as yet....

Unless anybody else knows?????

I have yet to find a workshop, but none of my skills require one yet.

There are definately some beta issues in crafting still. I don't need a workshop but I do need zinc which isn't in the world yet. It could be you are running into a similar problem. I have heard some people say that some skills need to be done around the npc (I believe they were talking about poison maker) perhaps this is the same? Let us know,rs 2007 gold cheap.

edit: zinc may be in the world I just cant find it.

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Sunday, March 17, 2013

runescape 2007 gold The best place to get it would be Amazon at the moment

There are 5 places you can buy the physical copy (tied to the promotion). For some reason I can't find it in Target. Keywords such as TERA or Arborea do not result in the game being shown. I'm not sure if they took it off or if they ran out already. For Wal-Mart it says they are sold out of it online, but you can check for very limited availability in local stores. You can get the game in Best Buy and GameStop but the price is $40.00. I would wait till there is a promotion for it.

The best place to get it would be Amazon at the moment. The game sells for $8.99. For this value you are getting a great deal. Chronoscrolls sell for $15 and usually go around 1500 gold on the PVE server. It gives you 30 days of playtime. Here is the kicker, the promotion EME is giving through Amazon is way better than just a Chronoscroll. You get 2 emeralds. You NPC these and get 1k for each. That is a total of 2k in gold so far,runescape 2007 gold. You get a mount (single character bound not account bound) and you can easily sell this for 1500-2500. That adds up to roughly 4k in gold so far. Add to that the 2 semi-enigmatic scrolls and you could easily add another 1k to that to get a grand total of around 5k in gold... 4.5k easily.


You could buy 3 months&rsquo,atlantica gold; worth of playtime for $8.99 if you sold off all of the virtual items. And with the 30 days given when you buy the game that comes out to 4 months of TERA for #8.99. You are limited to 3 copies from Amazon. So if you were to buy 3 copies, it would come out to a little over $25 (you get free shipping on orders over $25) and you could get upwards to around 15k in gold. That $25 translates to 9 months’ worth of TERA plus the 30 days giving you 10 months of TERA.


9-10 months for a monthly subscription game for $25 (the price of one account bound mount) isn't bad at all. Remember the price for the emeralds are guaranteed since you just NPC them. Mounts almost always stabilize around 1500-2500. Enigmatic scrolls will fluctuate though.
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runescape 2007 gold Goddess of Destruction


Lineage II is a fantasy MMORPG developed and published by NCSoft. A prequel to the original Lineage,runescape 2007 gold, Lineage II sets players in a land at war between three kingdoms,gw2 gold, creating a strong emphasis on PvP. The game features massive server-wide PvP siege battles, raid bosses, an advanced combat system with real-time tactical decisions, clans with Clan Halls, and pets and mounts.


Lineage II has had several content patches, including The Chaotic Chronicle, The Chaotic Throne, and Goddess of Destruction. With Goddess of Destruction, the game adopted a free-to-play model with an item shop.


FEATURES

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runescape 2007 gold Closed Beta Kicks Off November 30thAX Archlord X News - MMORPG.com

Webzen has announced that the closed beta for Archlord X: The Chronicles will officially commence on November 30th. According to press information, Archlord X: The Chronicles takes place about a hundred years after the original Archlord game and features large-scale open world PvP.

Archlord X is closely connected with Archlord by their world view and the storyline. Archlord X game scenario is based hundred years after Archlord, when Chantra fell into chaos from the Archon running out of control. The main concept of the game is PvP between races, and players can experience a large scale Race versus Race battle system by a new content called ‘Shrine War’.

Sign up for closed beta testing on the site,runescape 2007 gold.

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runescape 2007 gold About SilentFuture UG

We have received word that German game developer, SilentFuture, has revived Earthrise, the futuristic MMO that was canceled last February. We are posting the press release in its entirety as it was sent to us.

Alpha Statement: The new Earthrise

The closed alpha stage ONE of Earthrise officially has started. SilentFuture revampedmany of the systems used in Earthrise and focused on fundamental factors such asnetwork and server performance. A new network layer was implemented and the Flashbased GUI was replaced with a HTML5 one, that enables the players to customizetheir HUD and implement own functionality.

The sandbox gets an overhaul that the player gets a bigger impact. SilentFuturefocusing the RPG factor with third person fast-paced action combat. The gameplaygets more cooperative and shooter like.

Earthrise will be completely free to play. For the funding of further development ofEarthrise SilentFuture will offer micro transactions, that allows the player to personalizeand individualize their character without affecting the gameplay. Further there willbe service offers like additional character slots. SilentFuture is completely against a“pay2win&rdquo,runescape 2007 gold; concept.

The estimated launch date isn’t fixed, as SilentFuture CEO Daniel Schemann explains:

“We work hard to bring you a stable release, and we won’t rush and throw it out.Development takes time and when we getting near a possible release we will informthe community. Until this we have the alpha/beta running mostly 24x7.”

The Account registration is online and you are able to register to become eligible forselection as closed alpha/beta tester at

NOTE: Registration does not guarantee entry into the Earthrise closed alpha/beta.

About SilentFuture UG

SilentFuture UG is specialized in the development of Multiplayer Games with a strongfocus on MMORPG design and conception. Founded in 2012 by Daniel Schemannand Katharina Weiß, the firm offers the complete palette of online game developmentand lifecycle services - from market research through project planning and design tocustomer support.

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runescape 2007 gold Entropia Universe

Entropia Universe is a social MMORPG developed by MindArk with the distinction of having a real cash economy. Players can invest money into the game for paid upgrades, trades, and investments, and can also convert earned in-game currency into real life money and withdraw their profits. The game itself,runescape 2007 gold, a sci-fi virtual world, casts players as colonists in a multi-planet environment filled with resources, as well as deadly creatures. Many planets are available to discover, such as the sci-fi planet of Calypso and the Hollywood-inspired music world of Rocktropia. The basic game is free to download and play, but is limited.

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runescape 2007 gold Aion: The Tower of Eternity

Website: Condemned -

Recruitment: Open - Please note you have to register with our website before your apply! Faction: Guardian, Region: North America, Raid times: M-TH 9-12 EST

Twitch.TV Team Page:

Youtube Channel:

Twitter:

• A Five-Year Established History of Achievement. For the last five years, Condemned has been on the cutting edge of PVP domination and ranked PVE progression. While many guilds can claim to have intentions of topping ranked ladders, leading the server to World vs. World wins, and downing PVE content with efficiency, Condemned is one of the few who has the past track record and pedigree to ensure it.

• Strong, Stable Leadership and Dedicated Members. The majority of our leadership corps has been in place for half a decade, and is viewed by membership as holding both high expectations for players while also being fair and transparent in the design of policies and in determining guild direction. Leadership views their role as ensuring the strength of the team, rather than being in a position of power. One only needs to look at our high retention rate of members alongside the acquisition of top tier players who have played against us, on the opposing faction, in previous games as a reflection of our exceptional culture.

• Elite—but humble—players. Our guild roster boasts dozens of multi-season Gladiators, tournament champions, and MLG competitors who approach MMOs with an achievement-oriented philosophy and strive to excel at all aspects of the game. Despite the reputation of the members of ‘hard core’ guilds,runescape 2007 gold, our players are humble – constantly working to improve their individual and team performance, while contributing to both a fun but professional atmosphere. We believe in walking the walk, not talking the talk.

• Mature, Organized, Team-Based Play. Our guild philosophy is centered on the concept of team, and you will find exceptional team-based play in all engagements. As a result of this philosophy, our guild invests heavily into the coaching and development of our members – we have in-house strategists and theorycrafters, an officer corps that provides ongoing feedback and coaching to membership, and a crafting system that pools resources to ensure economic monopolization.

• Quality over Quantity. Unlike many gaming organizations that have a zerg mentality, our roster targets are substantially less. In past games, we’ve found that our roster size allows for us to ensure adequate development of all of our members, effective execution of our strategies, and a team-based atmosphere, which has allowed us to dominate other guilds against three to one odds. This is not an guild where the contributions of an individual player to the team are lost, due to size.

Guild Wars 2

• Founder of the Titan Alliance

• #1 ranked server in the world for WvW

Star Wars: The Old Republic

• World Rank 1 for PVE Raid Progression – Tier 1

• US Rank 1/World Rank 2 for PVE Raid Progression – Tier 2

• The most dominant PVP guild on Port Nowhere (US-EST/PVP)

• Flown by the developers to Austin to provide feedback on the game

RIFT

• World Rank 6/US Rank 5 for PVE Raid Progression

• The most dominant PVP guild on Deepstrike

Aion: The Tower of Eternity

• Elyos guild with the greatest number of keeps held on Triniel

Warhammer: Age of Reckoning

• The most dominant destruction guild on Praag

• Established Official Praag Destruction Ventrilo Server

• Member of The Splintered Orc Clan Alliance

Vanguard: Saga of Heroes (then known as Guild Havoc)

• Most Winners in the “Best of the Best” PVP Tournament, Sartok Free-for-All server.

• Led raid progression through a majority of content in Acient Port Warehouse.

• Only guild on Sartok to obtain multiple guild halls.



• A talented, experienced player. While we recognize that there are many guilds who accept members regardless of their previous achievements, Condemned is not one of them. Our application and interview process is intensive and highly selective, and we only bring in players with a provable track record of results. This level of selectivity is not only one of the reasons for our history of achievements; it’s also the reason many of our members have been with us for multiple years – they know they’re playing with other individuals that they can learn from and rely on.

• Dependable. Condemned hosts scheduled events four nights a week, and we expect our members to be in attendance. While we understand the balance between gaming and other priorities, we require members to post in advance when they will be unable to attend along with rationale. In addition, we expect members to do their homework – selecting the most optimal builds, honing their play, and familiarizing themselves with pvp/pve strategies.

• Rule-Abiding. We have a no-tolerance policy for cheating, the use of exploits, and the use banned third party programs. We also have stringent guidelines regarding interaction with the community, the server, and the public at large. In the extremely rare case where a member has been found to make use of exploits or to talk trash or troll in public forums, they have been removed from the guild immediately.

• Team and Achievement-Oriented. “Hunt as a pack” is a guiding philosophy of our guild, and you should be both willing and excited to ascribe to it in all aspects of the game. Our focus in all games is on teamwork. Given the substantial effort that we put into providing instruction and feedback to our players, each member of Condemned is expected to improve on a regular basis and to strive for achievement in every aspect of the game. If you believe that you are an individual that prioritizes individual achievement/ego over the success of the team, this is not the guild for you.

• Is Condemned a multi-gaming organization? No. While we have played numerous games in the past, we dedicate ourselves solely to a single game, currently we are focused on Rift.

• What if I’m worried I don’t have the experience to be accepted? If the above section “You Are” describes you in more ways than not, we encourage you to apply. Our application system is designed to assess multiple competency areas and ensures that we bring members into the guild that are the right fit. If your application is declined, it is because you would not be a good fit with the guild, and that works out advantageously for both you and for Condemned.

• How can I raise my chances of being admitted? Put serious thought and time into your application, which is a reflection of who you are as a player. We do not advance applications past initial review where the effort indicates that they do not place the same degree of preparation into their work as the other members of our guild.

• Do you cut members from the guild often? It is within our best interests as a guild to retain our players, while also maintaining high expectations for performance. Members are cut if they break any of our no-tolerance rules or for non-approved inactivity. In the case of lower skill levels, we provide rigorous feedback and coaching support to improve performance, with cutting being the last—and rare—step if improvements are not made.

• Will recruitment and applications be open over the long-term? No. We have a target roster size alongside targets for each class. As we are expanding our roster to ensure our competitiveness in Rift, our application process is more open now than it will be next week and next month. Once we have reached our targets, the application process will close.

• Who should I contact with additional questions before applying? Our VOIP is public and information is accessible via our public forums. Simply log-in and contact any officer – at least one is usually available 24/7.

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runescape 2007 gold Character Descriptions A Short Guide to the Basics - MMORPG.com Blogs

Ah, character descriptions, many are the days I have spent looking at you in wonder. It's a favourite hobby of mine,runescape 2007 gold, looking at descriptions and correcting them in my head. I generally don't offer my edits unless specifically asked, but I do enjoy it so. I've seen the good, the bad and the ugly in the I've ever played, by

Here are some basic rules to follow:

1. There's no need to describe everything in excruciating detail. Many things are better left to the imagination.

2. Long does not equal good. I'm more apt to read a well-written short description than I am a thesaurus-beating mess. The fact is that most people aren't interested in reading a page just to look at you.

3. No more than two adjectives per noun, please. Your character's bright, shining, sea-green eyes with coal-black, shimmering, light-sucking flecks in them might be interesting to you, but they just look amateur to me.

4. Playing off of rule 3, be certain the feature you're describing doesn't have contradictory details. You do not have skinny arms with bulging muscles. It doesn't work that way.

5. Do not describe actions or anything that forces another person to do something. The word "you" should appear nowhere in the description. "You look at him and feel instantly frightened." Really, a combat-hardened necromancer-dragon is afraid of your level 20 novice? Fat chance.

6. Describe only what people can see just by looking. What do you see when you look at another person? You see their posture and various other physical features. You'll also see their current expression, but we'll save that for number 7. You can't tell much about a person's past, their hopes and dreams or things of that nature just by looking, so why should your character be any different?

7. If you've written "she always wears a smile," for instance, stop and think. Is she going to be wearing that smile when she gets ripped apart in a raid? What about when her boyfriend leaves her? Most people do not wear the same expression in every situation and neither does you character.

There you are, seven basic rules for writing a description. In the article that follows, Character Descriptions: Spit and Polish, I'll show you how to make your description even better.

If you've ever thought to yourself, "" why aren't you checking out one or all of the s has to offer? You'll find in-depth roleplay, expansive worlds and player-driven events in each one. They're , so there's nothing to lose. I play , so feel free to send me a message in-game. See you there!

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runescape 2007 gold Wizardry Online (WO) Previews Hardcore You Bet It Is! - MMORPG.com

During the SOE Live event in Las Vegas this past weekend, a lot of interest was generated for GamePot's Wizardry Online. Sony Online made sure that the team was on hand to talk about this game that has been described as "thirty years in the making". With players having experienced the Wizardry series of games for that length of time, the development team is left with some mighty big shoes to fill and a boatload of expectations to meet.

We had the opportunity to chat with Senior Producer Todd Carson and other members of his team about Wizardry Online and, honestly, I have to start with my favorite line of the day:

"With permadeath, sometimes you're just dead."


Wizardry Online has the potential to be a hardcore player versus player fantatic's dream game with the edginess that permadeath brings. The emphasis in WO is combat. In fact, Todd said that there is a HUGE emphasis on combat.

"It's all in real time. You can miss if the mosters move or if you move. Combat takes into account blocking, movement, getting out of the way and more. There is NO carebear game play in Wizardry Online. Players will not auto-regenerate life or mana so you either need potions of a priest. It will be difficult and expensive to play solo." Todd said.


The no carebear game play thingis a fact in Wizardry Online. PvP is always on and there is no option to turn it off. Players will see a dialog box asking if they're sure they want to attack another player but there is no "permission" to attack nor is there an option to decline an offer of attack. It's simply there.

But there is a caveat to those players who wantonly run around attacking any and all others: Notoriety. Rampant PvP killing of others will see players earn the 'criminal' title and city guards will attack those players on site, forcing them into the less-reputable parts of town when they need a break or to sell things.

"The higher your level, the greater the chance at permadeath."

That's pretty scary sounding but permadeath is not quite always permanent from the standpoint that a player will be able to attempt to bring a character back from death. There is a big statistical chance that this will not happen, however, and players are only given two chances to do so before a character is gone for good. The bright side of this is that all dungeons unlocked, all finished quests, storyline elements, etc. are part of what the developers call 'soul rank' and will move on to other characters owned by the player. Phew.

In addition, the bounty system will curb the enthusiasm for out-of-control killing. Any player can put a bounty on any other player. Any player can accept that bounty and try their hand at bringing down the criminal. According to Todd, the higher the bounty, the better the chances are that the criminal will be taken out.

While PvP is an integral and important part of Wizardry Online, it's not the whole package. WO also places a high value on dungeon crawling. It's a hardcore game about stats and customization.

"You're going to love it and hate it at the same time. It's similar to Dark Souls, if you've played that." Todd told us.

A love hate relationship? Neato!

There are five races in Wizardry Online: Human, elf, dwarf (only male), gnome (only female) and, as Todd said, "the cute Japanese anime character" that lots of players love. Players pick a class alignment but no race is locked into any specific alignment. The only requirement is having enough attribute points to make it a viable choice. Players can customize their character's skill tree and select how their characters progress.

We were told, "It's all about the numbers."

Players will need to band together when setting off on a dungeon crawl,runescape 2007 gold. Groups will start off in a city hub that is the jumping off point for dungeoneering. There is no traversing continents to get to combat. You get to the action right away. Again, we were told, the emphasis is on combat, not 'adventure'. Beware the dungeons though. They are open and anyone can join them. They are open world areas that can hold alot of players before another one spawns.

"Bring your friends, or run away." Todd simply stated. After watching the demo, it seems like sound advice.

Wizardry Online has a mature rating for its dark and somber environments. There is evidence everywhere of decapitations, blood, dead bodies and more that requires a 'Mature' rating. I would have said that the stress of permadeath would lead to a Mature rating but whatever.

Wizardry Online seems like the type of game that will appeal to a very specific, very hardcore, very niche group of MMO players. With the constant threat of permadeath, with PvP always turned on, players will have to be on guard at all times.

What about you? Does the style of gaming that Wizardry Online is bringing to the MMO-space appeal to you or not? Let us know in the comments!

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runescape 2007 gold how to finish making your teched claw - MMORPG.com Blogs

[it',runescape 2007 gold;s late, i know, but here are the screenies to create dim essence orbs. as you will see, it is the same as creating any other resource! first, harvest the , bring up the , and proceed to the orbs. easy peasy!!! ]

well, it's time to get this teched claw made! after you get your orbs and carapace, it remains only to gather the needed materials to make the claw itself. you need bronze and malachite.

you should be very familiar with finding and making bronze bars. don't forget to check your vault for stragglers, that's how i saved having to fetch and make bronze.

you also should be familiar with the way to the gem cave and gws. if you need a refresher, is. however, chances are very good that you will not find malachite in the first cave, or if you do, it will not be enough. you will need to go into the second cave to find some. just head down the r at the back of the first cave. it's a , but eventually you will in the . you should find plenty of malachite here, including a motherload and a rich node. gather the needed uncut malachite and head back up the to the , out to the road and on to the gws to make the cut gems.

once you have all the materials you need (bronze bars, cut malachite, dim ess orbs, and beetle carapace), head back to the dragon crafter's cave [i use recall, but run if you like! ;-} ]. i am sure you remember where the scale forge is, directly behind and to the right of kerian's pedestal. bring up your , choose the dragon's breath technique from the list at the top middle of the screen and click the down arrow underneath to add it to the creation requirements, then proceed to make the new claw. take a couple steps back and talk to kerian to get on the head.

and that's all there is to it!! make sure you equip the claw, tell you why next time!

for some reason, the last screenie is not showing for me, so here it is:

used

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runescape 2007 gold Character

Date: 12-20-2012 Views: () Comments: ()

What's new in AION 4.0

Today, the newest official expansion 4.0 (part 1) went live on Korean's Aion servers,runescape 2007 gold! Please enjoy the two new video trailers. Later a ton of official multimedia including screenshots of new content, concept arts will be updated. Stay tuned.[2012-12-20]

Aion 4.0 Related Page


Zone


�� Flying Fortress
�� Mountain Fortress
�� Plains Fortress
�� Rune Entrance

Instance
�� �� �� ��


Character

New Class
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�� Survival Reinforcement
�� RvR Reinforcement
�� Charged Skills


Items/Gear



Special Weapon Skins
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K-Pop Idol IU as Aion 4.0's Spokesperson

Video

More Information will be added...

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Sunday, March 10, 2013

rs 2007 gold Gameplay and Interface old school rs gold

Free-to-play games have a certain stigma attached to them by most people, at least in the West. They tend to have less content, fairly simplistic gameplay, and are often little more than mindless-grind fests. I've played a number of these types of games in the past, and every time I do, I question why I haven't learned my lesson yet. Runes of Magic has shown me why: because there's always the exception to the rule, and hopefully one that will be a trend-setter. It is far from being a perfect game, but many gamers out there may find that Runes of Magic has enough to it to hold their interest.

While Runes was developed by Taiwanese company Runewalker Entertainment - it was localized for the West by the German company Frogster - it shares a surprising amount in common with Western MMOs. In fact, I would say that Runes of Magic is an excellent example of a formulaic, generic MMORPG. Everything from the classes, the world, the story, the quests, the combat... It is all very generic. Honestly, even the UI looks like it was ripped right out of World of WarCraft or Warhammer Online. Yet, the game does do a few interesting things to it and it does come at the low, low price of $0 a month. That's hard to argue with.

Characters

Before you begin playing you must, shockingly, create a character. Runes provides you with the choice of one race - a number that will likely increase as the game continues on, and more content becomes available on North American and European servers - and six classes. The classes are all rather straight forward: Warriors hit things with pointy objects and cause large amounts of damage, Rogues stab and poison things for more damage, Scouts use bows and arrows to attack at range, Mages use magic to deal damage at range, Priests heal and buff party members, and Knights make great tanks.

The class choices are pretty straight forward, but this is actually one of the areas that Runewalker threw in an extra, very welcome feature: dual classing. If you've ever played Final Fantasy XI, this system will be somewhat familiar to you although Runes has a number of differences. Once you reach level 10, you can pick up any of the other classes in the game as a Secondary Class. You will then be able to use a limited, though decently extensive, amount of the secondary class's powers, along with special Elite powers that are only open to specific combinations of classes. If you want a warrior that can heal a bit, you can become a Warrior/Priest. If you need a Mage that can take a few hits, try a Mage/Warrior or Mage/Knight. This leads to a wide variety of options available, and the different secondary class options actually seem to make a pretty fair impact on how your character plays. As an added bonus, most of the combinations seem pretty viable as well, which is something I did not expect.

Much like in Final Fantasy XI, you do not raise your secondary class as you level up your primary class. Instead, you switch your secondary class to your primary, and your primary to your secondary. So, if you have a Priest/Scout, but you want to level up scout for a while, you will need to switch to Scout/Priest. This is nice in some ways and a pain in others. On the positive side, it is a bit like having an alt that shares the same name as your main, and you don't actually need a second character to check out another class in the game. It does, however, mean that you will need to level up, basically, two characters to hit the max level, so you will be looking to repeat content. Luckily, content is one area that wasn't skimped on.

Quests and Content

When it comes to quests in free to play games, my expectations are pretty low. If I see five quests between levels 1 and 10, I'll be pleased. So, when I say that Runes of Magic would have been pleasantly surprising quest-wise if it were a subscription-based game, you can safely assume that I was impressed.

You won't find much of a shortage of quests here. Each zone is packed with quite a few to run through - in fact, at least during the earlier areas of the game, you'll have no problem leveling up both of your classes without running out of quests to do. To make this even more true, the game is chock full of daily quests right from level one and on.

I should note though, that while there are plenty of quests in the game, you shouldn't expect anything special out of them. The background of the world is pretty thin and quests stories are far from works of art, but rather just serve to get the player moving along. If you're not the type to obsessively read every quest dialog, then you're not missing out on anything. The quests themselves are also rather generic, as per the theme so far, and feature primarily just kill and FedEx quests.

Gameplay and Interface

Combat works in the tried and true method of using abilities attached to a hotbar. Your abilities will use up points from either your mana or endurance bar, depending on the power, and a number of them also have cooldown timers as well. As you start the game, combat can come across as being really bland, but you do gain more abilities as time goes on, which helps things out. Group dynamics work like they do in any other game, although having your tank backed up with healing spells of his own can be quite handy. The dual-class system allows for some interesting and more varied tactics to be used in combat. In the end, I've played games that have much better combat systems, but I've also played games that have much worse systems too.

I'm not much of a crafter, so I always have a hard time really reviewing this aspect of a game, but Runes does feature a crafting system. The actual system itself isn't anything you haven't seen before, but it does work out well enough. You can collect resources, put them together, use some items to add magical properties, and bam, you get an item. One neat thing, though, is that you aren't restricted to any one craft. You can actually go up every crafting line, if you would like to do so and are masochistic enough to put yourself through it. You can, however, only master one line. Still, the fact that you can basically switch to a new craft whenever, with no real penalty, is great.

While the gameplay is fairly bland, the interface is actually rather nice. Many Asian games use a point-and-click method for movement, which is something I never cared for. Runes of Magic is no exception, except that it allows you to use the keyboard to move as well, and also allows you to move forward by holding down both mouse buttons - which is something I've been fond of since Star Wars Galaxies came out. If you find yourself accidentally clicking on the ground next to your target, instead of your target, or for some other reason you just hate having the option to point-and-click for movement, it can be completely disabled in the options menu.

I found the UI to be pretty pleasing overall, largely due to things like that. The UI itself looks like WoW and WAR, but that isn't actually a bad thing. It has a number of nice features as well. For example, if a bunch of PCs are crowding around an NPC quest-giver, you normally would end up clicking on one of them instead. Hit shift+click, and you'll be selecting the quest-giver through them. The equipment screen is very nice, allowing you to hover your mouse over any equipment slot, which brings up a list of what you currently have equipped, as well as every item you are carrying that can go into that slot. You never need to hunt through a bag to find the best piece of equipment you have. I also never thought I'd compliment a game on how easy it is to ignore people, but Runes is hit pretty hard by spammers selling gold. In the chat window, just right click their name and then click "Add to blacklist." Just half a second of effort removes the spam from your window.

Graphics, Microtransactions, and The Little Extras

Graphically, the game isn't technically impressive at all. It does, however, have an art style that appealed to me well enough, which helped to make up for it. They went with a somewhat cartoony look that helped make the otherwise unimpressive graphics seem more acceptable. The graphics work well enough, and while they aren't hugely impressive, I can't complain too much about them in a free to play game either.

I do believe some of these areas that Runes of Magic is lacking in are helped by some of the miscellaneous features in the game. For example, player housing is nice to see and not something you find in every MMO. You get a home, a busty French maid to call your own, the ability to buy and place furniture in your house, and extra storage space. Furniture can also give rested XP and TP (used to buy ranks in skills), as well as increasing the XP earned when crafting in your house.

Housing is actually one of the areas that microtransactions start to come into play. You can buy certain upgrades to your house, such as the ability to include more objects, and the ability to name your house something other than the random string of numbers it is assigned. You can also do things like buy additional bag space, add the ability to speak on the World channel, and even purchase items with real money. You also can improve existing items by spending a bit of real world money as well, even boosting low level equipment up with high level stats, meaning that they can still be worn by a low level character. You can also do this, however, with tokens that can be earned in-game.

Microtransactions are a tricky thing to use when targeting a Western audience, as there's a lot of pre-existing baggage that comes with it that turns people off. Simply put, a lot of people aren't willing to try a microtransaction-based game. However, I think Runewalker (and Frogster depending on how much was localized) did a pretty good job of it. If you don't want to spend a dime, you never have to do so, and you aren't actually barred from anything by choosing to keep your money,rs gold. You still get a house, you still get mounts, you still get tons of equipment drops... You'll be comparable to someone who has spent money. You just won't likely look as stylish, is all. Plus, you won't have the bag space, but you should be able to get along fine without it, too.

Conclusion

Runes of Magic is probably the most middle-ground, average game I have ever played. It seems for everything that they do right in the game, there's some niggling problem that brings it down. Yet, at the same time, for every fault I find, I can find something else that can make up for it. While the graphics might be far from impressive, the UI is quite nice. The combat system isn't very exciting, but the dual-class system can make for some fun combinations. The world isn't very interesting, but there is plenty of content.

Yet, for a free to play game, what it brings to the table is far beyond what you normally see from those types of games. Frogster claims that they've hit one million registered users in North American and Europe, and I can understand why. While there are better (and worse) games that cost $15 a month, Runes of Magic is still pretty impressive for not having a subscription fee. Taking value into mind, it is hard to not recommend it for a spin, given that there is no cost of entry.

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rs 2007 gold QKgold.COM buy gw2 gold using vault storage for th old school rs gold

well, you prolly have some stuff you want to hold on to, but don't want cluttering up your inventory. time to make the acquintance of the which you will become very familiar with. as an experienced gamer, i am sure you are familiar with the bank or vault concept, and istaria's is no different. it is personal storage you can access from many places within the game, including on your own plot/lair.

on new trismus, you will find the vault in the main town. from the dragon caves, head up the road. once you reach town, you will see the in a block on your left. the center one with the moneybag sign in front is the vault.

enter and head to the back of the building,buy gw2 gold. there you will find , the vaultkeeper for new trismus. her and listen to her. keep the last part in the back of your mind - she is telling you how to get your vault upgrades. when she is done, right click on her and choose .

as with most things in the game, when you fopen your , you will the about . t is a t of , as it is im!

once you know what's what, you can start to move items from your inventory to the vault. open your inventory, (to pick multiple items, hold the ctrl down while you click) and from your inventory to the ,rs gold.

close your vault and you can get back to bizniz!!

that's it really for the vault, so head back to kerian and get your next quest! find out more next time!!

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rs 2007 gold RuneScape Gold Guild Wars 2 (GW2) Class Overview Revealing the Ranger - MMORPG.com old

The breakneck pace of Guild Wars 2 reveals continues today with the unveiling of the Ranger profession. ArenaNet starts out by describing the Ranger profession as a “jack-of-all-trades and a master of them all as well.” OK. You’ve got my attention already. The Ranger is a familiar fantasy class to most MMO gamers, and ArenaNet doesn’t look to have strayed too far from the archetypal Ranger with Guild Wars 2. Typically, the main difference between the implementation of a Ranger class in most games is whether or not it has access to pets, and just like the original Guild Wars, Guild Wars 2’s Ranger will also have access to pets, rejoice!

A Ranger's pets are designed to help him adapt to his opponents strengths and weaknesses, and he can have up to three pets stored, however, only one may be active at a time. Similar to the original Guild Wars, Rangers charm their pets in the wild and bond with them, and the process is relatively simple. The must simply seek out a juvenile version of the animal they wish to charm, and get to it! Pet options will include bears, moas, devourers, and most interestingly of all, sharks (perhaps an Asura Ranger can mount frikkin’ lasers on their heads?)! Thankfully, a pet’s base health, armor, and damage will also scale along with the player, though there is no word on whether or not the pet will inherit stats from gear as well.

Unlike the Warrior’s Adrenaline, the Ranger won’t be required to manage a unique resource in combat, instead,RuneScape Gold, they’ll simply have to worry about managing the modes of their pet, which currently include the simple but effective aggressive, defensive, and passive toggle modes, as well as the attack, heel, and stay commands.

Pets will feature customization options as well. Described as “evolution levels”, a Ranger’s pet can evolve up to 20 times, or 20 evolution levels. The pet gains XP towards this levels in tandem with the player’s XP gain (the pet must be active). Evolution levels grant the pet a variety of bonuses specific to the type of pet itself. For example, a bear might receive increased health or increased damage as an evolution bonus. Pets will also unlock up to four ability slots throughout the course of their progression, allowing the player to customize them with a variety of active pet abilities.

Enough about pets! What else can Rangers look forward to in Guild Wars 2?

How about an interesting array of weapon options? Not only can the Ranger wield the shortbow and longbow with great efficiency, he can even wield a two-handed greatsword! Additionally, the Ranger can equip a sword or axe in his main hand or an axe, dagger, torch, and warhorn in his off-hand.

Rangers will also have access to traps. No surprise there. The Ranger can place traps such as the Spike Trap on the ground, which will cripple and inflict bleeding damage to an enemy who sets it off. A player can only have up to one trap active at any given time and he must remain in relatively close proximity for the trap to remain active.

Spirits make a return to Rangers in Guild Wars 2 as well. Players will have access to a number of nature spirits that can be summoned to influence enemies or players in its immediate proximity. For example, the Sun Spirit grants allies within its range bonus fire damage to all their attacks. Spirits can be slain in battle and are short-lived, disappearing on their own after a brief duration or if the Ranger steps too far away from it.

Much like the previous class reveals of the Warrior and Elementalist, ArenaNet is also quick to tease us with a few clips of a number of the skills at the Rangers disposal, which you can view by clicking the images below:

Whirling Defense

Barrage

Hunter's Call

Spread Shot

Serpent's Strike

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Saturday, March 9, 2013

blade and soul gold regarding archeage, i have a friend who was in beta 4 and 5, i played a little,

Originally posted by Nemesis7884

-snip-

regarding archeage, i have a friend who was in beta 4 and 5, i played a little, i can tell you a few things

- the combat system is very very classic tab targeting - aka world of warcraft style

- the skill system is interesting as it lets you choose several decks (3) to select skills from, so its somewhat open

- all the open world features such as housing are highly exaggerated in the sense that i think people believe its way better than it actually is...cause you got just fields with a bazillion of the same small houses on them...so...

- there are some neat features to the game, sea fights etc. are great and everything...i just think a open world pvp system NEEDS a good engaging combat system more than anything else...i have the same issue with archeage that i had with tsw - fantastic game but really boring boring combat system...cause after a pretty short time (shorter than many people believe) you will have seen all the open world features in archeage, and what stays is the pvp combat...and that simply isnt that good...darkfall for example was way better in that regard (but worse with most other things)

so i guess it depends what youre looking for...i either know people that think archeage is really boring or fantastic, im rather in the first group...i think if you like a game like darkfall, you will not like archeage and if youre rather the "slow builder" type of player who likes eve or likes games like 4x games (that might sound weird), you will like archeage...because its more about exploring and building than fast combat...

but for me, the combat is just not engaging enough that i would want to heavily inves time into the game...besides the fact that there are some serious community issues in the game

*** i also got this response from goblin works:

Thanks a lot for your impressions of AA's combat. Think I agree with you on that. But I don't agree that it's a black and white Twitch = good, Tab-target = bad dichotomy. Perhaps what we've had of Tab-target:

1. Too stale by now

2. Too similar to other combat systems

3. IMO: Neither that strategic nor that dynamic.

=

I'm fine with pathfinder online not being twitch and if it's got a lot of strategy/depth to it, it will be a better combat than a mmo-twitch also I hazard saying. 1. Tons and tons of contexts 2. Personally slowing combat down so thinking time can be had 3. Body target in the UI for decision-making strategy eg block-avoid-damage-disable-counter etc... But I will be disappointed if the combat is tab-target and feels identical to other tab-target mmorpgs. No question.

Originally posted by Scalpless


Of course, for a game based on D&D, dice rolls are an expected "feature" and I'm sure they'd piss some members of their target audience off if they made this game too twitch-focused.

Exactly, as that link I provided above for DPS - complex and interesting and different appeals to these ",blade and soul gold;members". And I agree with that.

Originally posted by Magnum2103

I'm also a bit upset that Pathfinder Online seems to be going with a slower paced more traditional MMO combat system, albeit with a few changes here and there. Slower paced isn't necessarily bad (I enjoyed Pirates 101 tactics esque combat system), but the combat doesn't seem to be radically different from what we've been seeing in MMOs until all but recently, and I'm frankly just sick of that style of combat. I'm still keeping watch on the game as there are a lot of features that sound like they might be pretty neat (I even backed the Kickstarter), but the combat right now is a huge deterent to me at least with the current information about it out there.

Yes, on balance the spread of features is impressive. Combat if good would a jewel in the crown - is the context I see it. But agree with highlighted vehemently.

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NetDragon Websoft has announced that Conquer Online will be heading to an iPhone near you soon,blade and soul gold cheap. Already one of the first fully featured MMOs for iPad, Conquer Online's iPhone version will be scaled to fit the iPhone screen and will feature new weapons and more. In addition, the iPad version will receive its first major update since release.

The Warriors will receive two newly designed, powerful defensive skills, Defensive Stance and Magic Defender, which make their defense increase dramatically! In the meantime, Ninjas will get a new weapon, Scythe, and 3 new skills, with which the Ninjas will become the true king of the assassin.

Find out more on the iOS site.

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blade soul gold cheap 2. Wizard

There are five classes to choose from in Diablo III, but I’ve got a couple of clear favorites, and the order of these picks has surprised even me. I tend to gravitate towards the bow-using ranged class in just about every MMO or RPG out there, but I’m not playing the Demon Hunter in Diablo III. In this week’s The List, we’re taking a look at my favorite class picks in Diablo III (so far).

5. Demon Hunter

What the heck? This is my least favorite class in Diablo III? For shame! I played the Demon Hunter in beta and was thoroughly disappointed in what is otherwise and awesome looking class. As it would turn out, I’m no more impressed with the class now that the game is live. I’m not a huge fan of how magic-y the Demon Hunter’s abilities feel, for one. I kind of feel like I’m playing a Wizard shooting magic out of my bow or crossbow; it’s pretty lame. The particle effects just don’t have the right punch and the sound effects are equally lame. Caltrops are a little circle on the ground with a spiked ball at the center? Blech.

Don’t even get me started on the clunky movement abilities. For a squishy class that’s all about mobility it’s not so hot when abilities such as Vault have a noticeable delay before activating.

4. Monk

I’ve always been a huge fan of martial arts classes and I don’t actually dislike the Monk in Diablo III at all. It’s a pretty flexible class that can easily switch from an ass-beating badass to a team support role. Monks can use a variety of weapons, including their signature Daibo, and of course, fist weapons. This class actually might have been my favorite if not for another class we’ll discuss later in the list…

3. Witch Doctor

I outright dismissed this class when Diablo III was announced. I’m not into the whole Ace Ventura voodoo motif,blade soul gold cheap, so I was mostly turned off by the outward appearance of the class. However, having played alongside a friend of mine who mains a Witch Doctor, I’ve come to appreciate the serious variety in spell effects and functionality that the Witch Doctor brings. It’s a visually interesting class to behold and there are simply tons of ability options to choose from. I’m definitely going to have to give this class a closer look. Also, you can create a as a Witch Doctor. SOLD!

2. Wizard

I mostly split my time between my Wizard and Barbarian at this point and I really enjoy all the cool things the Wizard can do. If you want to play the straight up mage character raining destruction from the skies or shooting electricity from your fingertips the Wizard hits all these notes perfectly. But what really got me excited about the class was the fact Blizzard went out of their way to ensure that the ‘Battle Mage’ style of play was also a possibility as a Wizard. Wizards feature a number of melee-centric abilities that when put together in a build create an obvious synergy for those seeking a more melee-focused magic user. Spectral Blade + Energy Twister + Frost Nova + Explosive Blast == AWESOME!

1. Barbarian

I mentioned the Barbarian in part one of our Diablo III review-in-progress, so it should come as no surprise that this class tops my list. It’s true, as a Conan and general swords ‘n’ sorcery fan, I enjoy Barbarian-type classes, but playing one in Diablo III really wasn’t high on my list pre-launch. I continue to be surprised with how visceral and brutal this class is and the moment-to-moment combat is simply exhilarating as a Barbarian in Diablo III. Every other class simply pales in comparison when you’re cleaving monsters into all manner of pieces after leaping into the air and crashing down upon them. It’s gory and fun, and if anything gets away you can bull rush through groups of enemies or snatch them back to you with a Scorpion-like spear attack.

This class just gets better and better the more I play it and the gear and warpaint that go with it really seal the deal.

What’re your picks and why? Share ‘em in the comments below!

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Pirate King Online is a 3D, free-to-play MMORPG from MOLI and Sing-Gium with a pirate theme and anime style characters. Players can choose from 4 different characters and explore massive maps with diverse terrains & environments. At level 15, players can build their own ships,Acheter des Kamas,buy swtor credit, and are able to explore huge ocean maps.


Competitive players can team up with the Navy Force or form their own band of Pirates and engage in sea battles, while casual players can take the role of Traders, Merchants and Fisherman. In addition, the game features a deep storyline, tons of items and equipment, an in-game economy, a diverse job system with character advancement, and a collaborative Island development and expansion system.

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d3 gold cheap How is Darkfall a Sandbox but not Planetside 2 - The Pub at MMORPG.COM - General Discu

Darkfall has politics, spies, mercs, thieves, merchants, world wars where the players divide on their own lines (not ones drawn by a dev), backdoor deals, betrayals, lone wolfs, and player / clan controlled territory. These are all sandbox elements because all of the previously mentioned content was not determined by a developers keystroke, but because of the will of players.

Planetside is an MMOFPS with scripted sides in a never ending war scripted by the devs just for the sake of fighting.

Both are good games (I play and enjoy both), but one has sandbox elements because the content is completely player driven,d3 gold cheap, while the other's content is scripted.

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Saturday, March 2, 2013

swtor credits How do they plan to do this: by putting the WAR back in Warcraft

World of Warcraft may be getting old. But that doesn’t stop it from carrying the most relevance and weight in the industry, even well into its 7th year dominating the scene,swtor credits. It carries not only the most subscriptions, but is easily the highest selling western MMORPG of all time, and remains the most widely known game outside of our small sect of the videogame culture and fandom. So why then, as if I didn’t just state the answer, do we continue to knock it and act as though everything it has accomplished is terrible for the industry and the genre? I just can’t seem to wrap my head around this notion.


As we approach the launch of Mists of Pandaria (by all accounts due out this year in the minds of the optimistic, but with no real factual basis), one wonders whether World of Warcraft might see a renaissance as its subscription numbers falter and the dev team fights to keep their game on everyone’s lips. Perhaps it’s just the vocal minority decrying the death of WoW. Lord knows the game won’t be going anywhere anytime soon, and one can expect that should the subscription numbers one day dip below a million, Blizzard will have been onto bigger and better things for ages already. Perhaps then, and yes I may be crazy, this expansion is a trial for Blizzard’s developers. Perhaps Pandaria truly is their last chance to show they’ve still got fight in them, and the ability to adjust and impress the player base, else the focus of the almighty company may shift onto their “Next Big Thing” for good.

How do they plan to do this: by putting the WAR back in Warcraft.

BACK TO BASICS

Blizzard has flat out stated that Mists of Pandaria aims to return Azeroth to its former glory and focus: the war between the Horde and Alliance. Put the Pandas aside and put the many colorful and “goofy” bobbles the game has added over the years out the window. Warcraft has always carried irreverent humor with its blend of war and drama. But since 2006 or so, the World of Warcraft has been completely void of any real war. When Pandaria was announced, Metzen said they’d be going back to this focus. At the recent press event, they even told us how it would first happen with the first post-launch patch to MoP. But we still don’t know exactly what it will entail. We’ve just been told that sure the Pandarens are peaceful, but that’s only until the Horde and Alliance show up and ruin everything.

Haven’t you always wanted Blizzard to get back to the focus on war in Warcraft? I’ve been saying this to all of my guild members for years: “I’ll take WoW seriously again, when they [Blizzard] take it seriously again.” But is it too late? With huge games like Guild Wars 2 around the corner already doing their best to market to the gamers looking for meaningful PVP, should WoW even bother?

Of course they should. The war between the Horde and Alliance need not be one purely based on PVP. You can make the two sides fight each other in less direct ways just as well. The point is: get the two sides back to bickering. Enough of this hand-holding in shared cities. The original game was about Orcs versus Humans. Let’s get back to that. In time, I hope we’ll learn that Blizzard really is serious about the war again. I just can’t wait to see how.

My question for you this week is simple: is the notion of WoW getting back to the war between sides enough to perk your ears up again, or is the game dead to you after however many years you’ve spent loving and hating it?

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buy aion kinah As a PvP focused game, it has about as much depth as you get from a CoD game. As a re

Originally posted by Citalss

Just did my first dungeon, and it's safe to say.. Goodbye Guild wars2

They really have ruined PVE by removing the trio (Imo anyway)

It was just a death and button mash fest. Dungeons are an unorganised mess...

Guess I'll just have to wait for Age of wulin

That's what happen when you PuG with bad players. If you can't beat a dungeon without someone died a single time, you obviously don't know the dungeons, all the mechanics of the game, how to properly utilise combos, people in your group don't know how to play/build they profession properly and etc. Sure its an unorganised mess when dones by bad players,buy aion kinah, its the complete opposite when you know what you're doing with a good group.

Originally posted by asmkm22
As a PvP focused game, it has about as much depth as you get from a CoD game. As a result, it's arguably not even a reall MMO, in that it has very little to do other than the basic PvP zerging.

Most PvP features might not be there yet, but they will. I won't comment on your CoD reference because its just some nonsense. How its not a real MMO? Very little to do other than basic PvP zerging?? Lol you couldn't be more wrong. Sure the sPvP is only a big zerg fest...

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Fly for Fun penya Delayed until 2013 - General Discussion - Age of Wulin Forums at MMORPG.com

Announcement today

"Recently we received an updated version of the game for translation which came with 30% additional content. The new content, aimed at new players, has been specifically created by Snail Game in response to feedback from the Chinese community to help ease players more gently into the game. This has been achieved by improving early quests, providing better information, and creating new tutorials so players can better understand the vast array of options and the level of detail available in the game which previously could be daunting and hard to understand at first. This has meant that an additional 1 million Chinese characters need to be translated. Keeping our commitment to quality in mind, this means it will take some additional time.

.... we believe that the beginning of 2013 is a more reasonable date for the release of Age of Wulin in Europe. Many of you might be disappointed now but be assured: our approach “it’s done when it’s done” will knock your socks off."

The NA version had already announced this delay, so it was only a matter of time before it hit EU as well. Hopeully this means a better game for AoW fans,Fly for Fun penya.

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Pirate101 is a free-to-play, pirate-themed MMOG from KingsIsle Entertainment,cheap swtor credits, makers of Wizard101. The game is set in the same universe as its wizard-themed predecessor, so players can expect to continue to challenge the Clockwork Empire. Players begin the game by creating a pirate and then setting out to gain a ship and crew. Pirate101 offers swashbuckling ground combat, but its main fighting focus is comprised of ship-to-ship combat high in the sky among the skyways and floating islands in the Weave.


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