Saturday, March 9, 2013

blade and soul gold regarding archeage, i have a friend who was in beta 4 and 5, i played a little,

Originally posted by Nemesis7884

-snip-

regarding archeage, i have a friend who was in beta 4 and 5, i played a little, i can tell you a few things

- the combat system is very very classic tab targeting - aka world of warcraft style

- the skill system is interesting as it lets you choose several decks (3) to select skills from, so its somewhat open

- all the open world features such as housing are highly exaggerated in the sense that i think people believe its way better than it actually is...cause you got just fields with a bazillion of the same small houses on them...so...

- there are some neat features to the game, sea fights etc. are great and everything...i just think a open world pvp system NEEDS a good engaging combat system more than anything else...i have the same issue with archeage that i had with tsw - fantastic game but really boring boring combat system...cause after a pretty short time (shorter than many people believe) you will have seen all the open world features in archeage, and what stays is the pvp combat...and that simply isnt that good...darkfall for example was way better in that regard (but worse with most other things)

so i guess it depends what youre looking for...i either know people that think archeage is really boring or fantastic, im rather in the first group...i think if you like a game like darkfall, you will not like archeage and if youre rather the "slow builder" type of player who likes eve or likes games like 4x games (that might sound weird), you will like archeage...because its more about exploring and building than fast combat...

but for me, the combat is just not engaging enough that i would want to heavily inves time into the game...besides the fact that there are some serious community issues in the game

*** i also got this response from goblin works:

Thanks a lot for your impressions of AA's combat. Think I agree with you on that. But I don't agree that it's a black and white Twitch = good, Tab-target = bad dichotomy. Perhaps what we've had of Tab-target:

1. Too stale by now

2. Too similar to other combat systems

3. IMO: Neither that strategic nor that dynamic.

=

I'm fine with pathfinder online not being twitch and if it's got a lot of strategy/depth to it, it will be a better combat than a mmo-twitch also I hazard saying. 1. Tons and tons of contexts 2. Personally slowing combat down so thinking time can be had 3. Body target in the UI for decision-making strategy eg block-avoid-damage-disable-counter etc... But I will be disappointed if the combat is tab-target and feels identical to other tab-target mmorpgs. No question.

Originally posted by Scalpless


Of course, for a game based on D&D, dice rolls are an expected "feature" and I'm sure they'd piss some members of their target audience off if they made this game too twitch-focused.

Exactly, as that link I provided above for DPS - complex and interesting and different appeals to these ",blade and soul gold;members". And I agree with that.

Originally posted by Magnum2103

I'm also a bit upset that Pathfinder Online seems to be going with a slower paced more traditional MMO combat system, albeit with a few changes here and there. Slower paced isn't necessarily bad (I enjoyed Pirates 101 tactics esque combat system), but the combat doesn't seem to be radically different from what we've been seeing in MMOs until all but recently, and I'm frankly just sick of that style of combat. I'm still keeping watch on the game as there are a lot of features that sound like they might be pretty neat (I even backed the Kickstarter), but the combat right now is a huge deterent to me at least with the current information about it out there.

Yes, on balance the spread of features is impressive. Combat if good would a jewel in the crown - is the context I see it. But agree with highlighted vehemently.

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